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 Wu Shih (Psychic)

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Jench™

Jench™


Posts : 14
Join date : 2010-06-01

Wu Shih (Psychic) Empty
PostSubject: Wu Shih (Psychic)   Wu Shih (Psychic) EmptySun Jun 06, 2010 7:15 pm

Psychic.
From PWpedia

Wu Shih (Psychic) 275px-11

Race Tideborn
Type Magic
Hometown City of the Raging Tides
Elements Earth, Water


Psychics are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. The psychic's main elements are earth and water, though other psychic skills might use other elements too. Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a part of a Tideborn, psychics do the duty of stun, hex and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one.



===Psychic Statistics (level 1)===

HP 50
MP 70
Physical Atk 4
Magic Atk 4
Accuracy 25
Evasion 10
Attack Speed 1.0/sec
Movement Speed 4.8 m/s


===Pros:===

* The fastest spellcaster
* Deals powerful magical attacks on others
* Increased physical defense in fish-form
* Can work as damage dealer and status booster/hasted wizards
* AoE spells at high levels that also come with added effects
* Kills most MOBs before it reaches you (Apart from MOBs that have long range attacks)

===Cons:===

* Low HP
* Can be boring to play because of less skills
* Difficult to stay active at high levels
* Requires higher refine levels to increase soul skills (thus an end game character)
* Steals aggro easily
* Starting from around lvl 15-20 needs more MP


===Psychic Weapons===

Magical Damage Chart: Lower-Low-Medium-High-Higher

Soulsphere:

The only weapon. Medium-Medium damage


===Psychic Armor===

Psychics generally use Arcane armor, the same as other spell-user classes. There are other paths you can choose too, but using Arcane armor is probably the best for now.


===Psychic in PvP===

Depending on the abilities they chose, they can be really powerful in PVP. Psychics not only have a fast casting rate, but can use White Voodoo for defense and Life Bubble for healing, and vit builds can have plenty of HP. Their "soul" skills give them some nice defensive buffs as well. That helps them defeat enemies quickly and survive well when prepared. In early levels lack of AoEs can be a problem, but this isn't usually an issue for high level psychics. While they can kill very easily in PvP when prepared, they don't have high defense when using Black Voodoo, and HP can be very low for full mag builds, so they can die quite easily to physical classes.


===Psychic in PvE===

Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers at lower levels. Psychics are good to have in a squad like wizards, because of fast casting and can do good damage, even standing out doesn't even matter if you use psychics properly. In addition enemies are punished just for attacking you if you stack the variety of barriers with their variety of effects. You also have skills that drastically decrease healing abilities of opponents as well as the infamous Soulburn skill. This skill causes the attacker to suffer damage equal to your soulforce every time they attack for a period of time. As you will discover, your soulforce easily passes 5000 by the time you're only level 50, meaning an opponent is usually committing instant suicide should they choose to attack while this curse is in place. Psychics also have the Life Bubble skill for fast HP regeneration over time, allowing them to recover more quickly after being injured.


===Psychic in Territory Wars===

The main purpose of a psychic is repressing enemy skills and options with the variety of effects you can cast on players rendering even key opponents in a battle unable to act freely or effectively. Psychics can also make good use of their AoEs to deal a huge amount of damage to multiple targets if used in the right moments. In a pinch they can use Life Bubble to heal themselves and nearby team members as well. However, they usually have a low physical defense, which keeps them running from physical attackers.


Source: Official Perfect World China site, Perfect Wolrd International Wiki
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Jench™

Jench™


Posts : 14
Join date : 2010-06-01

Wu Shih (Psychic) Empty
PostSubject: Psychic Common Stat Builds   Wu Shih (Psychic) EmptySun Jun 06, 2010 7:15 pm

Psychic Common Stat Builds

Here are the most common and best basic builds for psychics. While other builds are possible, they are usually either poor builds for most situations (though they may work well in a few specific areas) or are very expensive to do right (like the heavy armor build).

===Pure Magic Build===

1 Str & 9 Mag per 2 levels

Only put in as much strength as needed for the psychic weapon and arcane armor of your level (check the Tailor and Blacksmith to find out what you need, or just do 1 Str & 9 Mag per 2 levels), and put the rest of the stat points into magic. If you have +Str bonuses on your gear you might consider adding magic instead of strength sometimes, just be careful when you upgrade that gear and lose the item's strength bonus.

This build allows for the maximum damage possible with a high magic defense, though you are easily killed due to low HP, especially against physical damage, almost making you a "glass cannon". The main difference between this and a glass wizard is the White Voodoo skill, which drastically decreases damage for 15 minutes and can be swapped with Black Voodoo when you want to do high damage again. The White Voodoo skill combined with this build allows you to be one of the best tankers against magical damage dealing creatures in the game, including many bosses.

One other downside to this build is that it is much easier to steal aggro from your squad's tank, which can be quite dangerous with such low HP. Learning aggro control is a must for this build.


===Vit Build===

1 Str, 1-2 Vit, & 8-7 Mag per 2 levels

Only put in as much strength as is needed for the weapon and armor for your level (same as above), add 0.5 to 1 vitality per level (your choice), and then put the rest of the stat points into magic (generally 1 Str, 1-2 Vit, & 8-7 Mag per 2 levels). This makes you less easily killed at the cost of doing slightly less damage. (This build is recommended over the pure magic build on PvP servers.)

Many people start out using the vit build for the early levels, and then switch to leveling using the pure magic build once they've reached a comfortable amount of vitality.


===Light Armor Build===

1 Str, 1 Dex, & 3 Mag per level

Put in enough strength and dexterity for the light armor of your level and put the rest into magic (generally 1 Str, 1 Dex, & 3 Mag per level). This allows you to wear both arcane and light armor, giving you the option of greater physical protection from the light armor or greater magical protection from the arcane armor. However, this is a fairly restrictive build in how you spend your stat points, because spending less on strength or dexterity means you usually can't wear the current level light armor, and spending less on magic means you usually can't use the current level arcane armor or psychic weapon. This means that there are rarely spare points to spend on vitality, and even when there are you're better off getting more magic.

Besides better flexibility on damage resistance, this build also gives you a higher crit rate and better evasion due to the added Dex, but it is at the cost of having a bit less magic than the other two builds, which means doing slightly less damage on average, having lower magic defense, less MP, and lower MP recovery.
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Jench™

Jench™


Posts : 14
Join date : 2010-06-01

Wu Shih (Psychic) Empty
PostSubject: Psychic Skill List   Wu Shih (Psychic) EmptySun Jun 06, 2010 7:16 pm

Psychics are a spell caster class that masters the elements of water and earth. They are also the fastest spell casters which makes leveling them up rather easy. As a sacrificial class, a Psychic's status altering skills and debuffs make it successful on the battlefield.

Pyschic Skill Tree
Wu Shih (Psychic) Psychi10


===Skill List===

SKill
Level Required
Required Weapon
Prerequisite Skill
Requisite Cultivation
Description


Wu Shih (Psychic) Psychi11
Aqua Impact
1
Soulsphere
None
Spiritual Initiate
Concentrate your magic powers and discharge them towards the target in one shot. Deals water damage and has a chance to slow the target.

Wu Shih (Psychic) Psychi12
Spirit Blast
1
Soulsphere
None
Spiritual Initiate
Uphold your weapon with the power of earth element. Deals earth damage.

Wu Shih (Psychic) Psychi13
Tide Form
9
Soulsphere
None
Spiritual Initiate
Transform into a fish. Increases defense level and swimming speed. Only available in water.

Wu Shih (Psychic) Psychi14
Black Voodoo
9
Soulsphere
Aqua Impact
Spiritual Adept
Increase your attack level. Reduce your defense level.

Wu Shih (Psychic) Psychi15
White Voodoo
9
Soulsphere
Spirit Blast
Spiritual Adept
Increase your defense level. Reduce your attack level.

Wu Shih (Psychic) Psychi16
Soul of Vengeance
9
Soulsphere
None
Spiritual Adept
The target automatically deals physical damage to attackers. The damage is equal to 8% of your soulforce.

Wu Shih (Psychic) Psychi17
Torrent
19
Soulsphere
Black Voodoo
Aware of Principle
Condenses the water element and shoots it against the target. Deals constant water damage.

Wu Shih (Psychic) Psychi18
Landslide
19
Soulsphere
White Voodoo
Aware of Principle
Detonated the energy within the earth. Deals earth damage, interrups spell channeling, and knocks back the target. The knockback effect doesn't work in PVP.

Wu Shih (Psychic) Psychi19
Bubble of Life
24
Soulsphere
Torrent
Aware of Principle
Constantly recover HP of all nearby friendly targets within 15 meters.

Wu Shih (Psychic) Psychi20
Aqua Cannon
29
Soulsphere
Bubble of Life
Aware of Harmony
Creates a ball of water elements to strike the enemy. Deals water damage and has a chance to slow nearby targets.

Wu Shih (Psychic) Psychi21
Sand Trap
29
Soulsphere
Landslide
Aware of Harmony
Creates a force of elemental earth to strike the target. Deals constant earth damage.

Wu Shih (Psychic) Psychi22
Soul of Stunning
29
Soulsphere
Soul of Vengeance
Aware of Harmony
Self cast only. Stun your attacker upon being hit. Your soulforce determines the stun duration.

Wu Shih (Psychic) Psychi23
Aqua Spirit
29
Soulsphere
None
Aware of Harmony
Increases the damage of all water spells.

Wu Shih (Psychic) Psychi24
Earthen Spirit
29
Soulsphere
None
Aware of Harmony
Increases the damage of all earth spells.

Wu Shih (Psychic) Psychi25
Diminished Vigor
34
Soulsphere
Sand Trap
Aware of Harmony
Reduces target's power of recovery. Lowers the effect of HP recovering potions and skills. Increases cooldown time of guardian charms.

Wu Shih (Psychic) Psychi26
Glacial Shards
39
Soulsphere
Aqua Cannon
Aware of Discord
Shoot a burst of glacial shards that deal water damage to all enemy units within range. Has a chance to stun the targets.

Wu Shih (Psychic) Psychi27
Sandburst Blast
39
Soulsphere
Diminished Vigor
Aware of Discord
Creates a sand storm and deals earth damage to the target and all enemies in range. Has a chance to lower their accuracy.

Wu Shih (Psychic) Psychi28
Soul of Silence
39
Soulsphere
Soul of Stunning
Aware of Discord
The target automatically silences attackers. The success rate is based on your soulforce.

Wu Shih (Psychic) Psychi29
Empowered Vigor
44
Soulsphere
Glacial Shards
Aware of Discord
Increases the target's power of recovery. Increases the healing effect of HP potions and skills. Reduces the cooldown time of guardian charms.

Wu Shih (Psychic) Psychi30
Disturb Soul
49
Soulsphere
Empowered Vigor
Aware of Coalescence
Disturb the target. Increases spell channeling time.

Wu Shih (Psychic) Psychi31
Soulburn
49
Soulsphere
Sandburst Blast
Aware of Coalescence
Interferes with the target's magic power and damages the target's psyche. Each time the target attacks, it takes damage equal to your soulforce.

Wu Shih (Psychic) Psychi32
Tide Spirit
59
Soulsphere
Disturb Soul
Transcendent
Gains the power of the water element. Increases own magical attack. Increases channeling speed of all skills.

Wu Shih (Psychic) Psychi33
Red Tide
59
Soulsphere
Tide Spirit
Transcendent
Deals water damage to the target and all enemey units around them. Has a chance to cause bleeding.

Wu Shih (Psychic) Psychi34
Earth Vector
59
Soulsphere
Soulburn
Transcendent
Summon the earth element to attack enemies. Deals earth damage to the target and all enemy units around them. Has a chance to stun enemies.

Wu Shih (Psychic) Psychi35
Psychic Will
59
Soulsphere
Soulburn
Transcendent
Dispels all negative status effects of the target. Make the target immune to physical damage for a while.

Wu Shih (Psychic) Psychi36
Soul of Retaliation
59
Soulsphere
Soul of Silence
Transcendent
Self cast only. Reflects negative status effects and damage onto your attacker. Your soulforce determines the success rate.
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